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gml_Object_PROCESS_LOGO_ch1_Create_0

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w = sprite_width;
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h = sprite_height;
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NOISE = snd_play_ch1(AUDIO_INTRONOISE_ch1);
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siner = 0;
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factor = 1;
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factor2 = 0;
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factory = h / 2;
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mid = h / 2;
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x = (__view_get(e__VW.WView, 0) / 2) - (w / 2);
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y = (__view_get(e__VW.HView, 0) / 2) - (h / 2) - 10;
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inity = y;
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PHASE = 0;
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PHASETIMER = 0;
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PHASEPLUS = 0;
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AA = 1;
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AB = 1;
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ingame = 1;
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if (global.plot == 0)
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    ingame = 0;
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skipped = 0;
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skiptimer = 0;
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room_speed = 15;
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draw_screen = true;
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enum e__VW
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{
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    XView,
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    YView,
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    WView,
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    HView,
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    Angle,
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    HBorder,
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    VBorder,
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    HSpeed,
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    VSpeed,
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    Object,
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    Visible,
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    XPort,
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    YPort,
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    WPort,
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    HPort,
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    Camera,
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    SurfaceID
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}