1 | w = sprite_width; |
2 | h = sprite_height; |
3 | NOISE = snd_play_ch1(AUDIO_INTRONOISE_ch1); |
4 | siner = 0; |
5 | factor = 1; |
6 | factor2 = 0; |
7 | factory = h / 2; |
8 | mid = h / 2; |
9 | x = (__view_get(e__VW.WView, 0) / 2) - (w / 2); |
10 | y = (__view_get(e__VW.HView, 0) / 2) - (h / 2) - 10; |
11 | inity = y; |
12 | PHASE = 0; |
13 | PHASETIMER = 0; |
14 | PHASEPLUS = 0; |
15 | AA = 1; |
16 | AB = 1; |
17 | ingame = 1; |
18 | if (global.plot == 0) |
19 | ingame = 0; |
20 | skipped = 0; |
21 | skiptimer = 0; |
22 | room_speed = 15; |
23 | draw_screen = true; |
24 | |
25 | enum e__VW |
26 | { |
27 | XView, |
28 | YView, |
29 | WView, |
30 | HView, |
31 | Angle, |
32 | HBorder, |
33 | VBorder, |
34 | HSpeed, |
35 | VSpeed, |
36 | Object, |
37 | Visible, |
38 | XPort, |
39 | YPort, |
40 | WPort, |
41 | HPort, |
42 | Camera, |
43 | SurfaceID |
44 | } |