1 | global.currentroom = room; |
2 | visible = 1; |
3 | image_xscale = 2; |
4 | image_yscale = 2; |
5 | x = room_width / 2; |
6 | y = room_height / 2; |
7 | SONG_THAT_EMERGES_FROM_A_SLEEPING_DOG = snd_init_ch1("dogcheck.ogg"); |
8 | mus_loop_ext_ch1(SONG_THAT_EMERGES_FROM_A_SLEEPING_DOG, 1, 0.9 + random(0.1)); |
9 | image_speed = 0.05; |
10 | window_set_caption( |
11 | buffer = 0; |
12 | start_timer = false; |
13 | restart_timer = 0; |