draw_primitive_begin(pr_linestrip);
for (i = 0; i < 4; i++)
{
var _xx = scr_orbitxscr_orbitxfunction scr_orbitx(arg0, arg1, arg2, arg3, arg4) { if (arg4 == 0) return arg2; var __theta = point_direction(arg0, arg1, arg2, arg3); var __radius = point_distance(arg0, arg1, arg2, arg3); __theta += arg4; return arg0 + lengthdir_x(__radius, __theta); }(vertexx[0], vertexz[0], 0, 0, yrotation);
draw_vertex(_xx, vertexy[0]);
}