Deltarune script viewer
← back to main script listing
gml_Object_obj_wave_fx_Create_0
(
view raw script w/o annotations or w/e
)
1
wave_count = 0;
2
wave_max = sprite_width;
3
wave_siner = 0;
4
drawself = 1;
5
mode = 0;
6
thickness = 1;