1 | if (con == 0) |
2 | draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, c_white, 1); |
3 | if (con != 0) |
4 | { |
5 | maxball = 10; |
6 | for (i = 0; i < maxball; i += 1) |
7 | draw_sprite_ext(spr_ch2_gimmick_wallplug_ball, 0, lerp(basex, x, i / maxball), lerp(basey, y, i / maxball), 2, 2, 0, c_white, 1); |
8 | draw_self(); |
9 | } |