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gml_Object_obj_wallplug_Draw_0

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1
if (con == 0)
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    draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, c_white, 1);
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if (con != 0)
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{
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    maxball = 10;
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    for (i = 0; i < maxball; i += 1)
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        draw_sprite_ext(spr_ch2_gimmick_wallplug_ball, 0, lerp(basex, x, i / maxball), lerp(basey, y, i / maxball), 2, 2, 0, c_white, 1);
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    draw_self();
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}