1 | timer--; |
2 | if (timer <= 0) |
3 | { |
4 | var zobj = instance_create(x, y, obj_afterimage_grow); |
5 | zobj.sprite_index = spr_spare_z; |
6 | zobj.speed = 12; |
7 | zobj.direction = zcounter * 40; |
8 | zobj.friction = 1; |
9 | timer = 2; |
10 | zcounter++; |
11 | } |
12 | if (zcounter >= 9) |
13 | instance_destroy(); |