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gml_Object_obj_virospear_Step_0

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1
image_xscale *= 1.3;
2
image_yscale *= 1.3;
3
image_xscale = clamp(image_xscale, 0, 3);
4
image_yscale = clamp(image_yscale, 0, 2);
5
if (exploded == 1)
6
{
7
    active = 0;
8
    image_index += 1;
9
    image_alpha -= 0.2;
10
    if (image_index >= 4)
11
        instance_destroy();
12
}
13
if (obj_mainchara.battlemode == 0)
14
    image_alpha *= 0.9;
15
if (image_alpha < 0.01)
16
    instance_destroy();
17
if (hit != 0)
18
    exploded = 1;