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gml_Object_obj_vector_explosion_big_Create_0

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1
image_speed = 0.1333;
2
alarm[0] = 40;
gml_Object_obj_vector_explosion_big_Alarm_0.gml

if (instance_exists(o_boxingcontroller) && o_boxingcontroller.dead == 1) { o_boxingcontroller.dead = 2; instance_create(320, 240, obj_vector_queen_face); } instance_destroy();
3
image_xscale = 2;
4
image_yscale = 2;
5
snd_play(snd_explosion_8bit);