image_speed = 0.1333;
alarm[0] = 40;gml_Object_obj_vector_explosion_big_Alarm_0.gmlif (instance_exists(o_boxingcontroller) && o_boxingcontroller.dead == 1) { o_boxingcontroller.dead = 2; instance_create(320, 240, obj_vector_queen_face); } instance_destroy();
image_xscale = 2;
image_yscale = 2;
snd_play(snd_explosion_8bit);