1 |
if (con == 0) |
2 |
{ |
3 |
scr_windowcaption_ch1(" "); |
4 |
global.facing = 0; |
5 |
con = 1; |
6 |
alarm[4] = 90; |
7 |
} |
8 |
if (con == 2) |
9 |
{ |
10 |
global.darkzone = 0; |
11 |
global.flag[29 susie_show_eyes] = 1; |
12 |
global.typer = 10; |
13 |
global.fe = 0; |
14 |
global.fc = 0; |
15 |
global.msg[0] = * Wh...Delay 11 what happened!?Delay 22 * I can't see anything!!Wait for inputClose Message ; |
16 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
17 |
con = 3; |
18 |
} |
19 |
if (con == 3 && !d_ex_ch1()) |
20 |
{ |
21 |
snd_play_ch1(snd_impact_ch1); |
22 |
con = 4; |
23 |
alarm[4] = 15; |
24 |
} |
25 |
if (con == 5) |
26 |
{ |
27 |
snd_play_ch1(snd_drive_ch1); |
28 |
con = 6; |
29 |
alarm[4] = 15; |
30 |
} |
31 |
if (con == 7) |
32 |
{ |
33 |
snd_play_ch1(snd_locker_ch1); |
34 |
con = 8; |
35 |
alarm[4] = 15; |
36 |
} |
37 |
if (con == 9) |
38 |
{ |
39 |
snd_play_ch1(snd_squeaky_ch1); |
40 |
con = 10; |
41 |
alarm[4] = 15; |
42 |
} |
43 |
if (con == 11) |
44 |
{ |
45 |
snd_play_ch1(snd_sussurprise_ch1); |
46 |
global.msg[0] = * Hey,Delay 11 WATCH IT!Wait for inputClose Message ; |
47 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
48 |
con = 12; |
49 |
alarm[4] = 15; |
50 |
} |
51 |
if (con == 13 && !d_ex_ch1()) |
52 |
{ |
53 |
snd_play_ch1(snd_wing_ch1); |
54 |
con = 14; |
55 |
alarm[4] = 15; |
56 |
} |
57 |
if (con == 15) |
58 |
{ |
59 |
snd_play_ch1(snd_pombark_ch1); |
60 |
con = 16; |
61 |
alarm[4] = 15; |
62 |
} |
63 |
if (con == 17) |
64 |
{ |
65 |
snd_play_ch1(snd_impact_ch1); |
66 |
con = 18; |
67 |
alarm[4] = 15; |
68 |
} |
69 |
if (con == 19) |
70 |
{ |
71 |
scr_windowcaption_ch1(); |
72 |
snd_play_ch1(snd_noise_ch1); |
73 |
lightsoff = 0; |
74 |
s = scr_marker_ch1scr_marker_ch1function scr_marker_ch1(arg0, arg1, arg2)
{
thismarker = instance_create_ch1(arg0, arg1, obj_marker_ch1);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (146, 70, spr_susied_plain_ch1); |
75 |
with (s) |
76 |
depth = 100000; |
77 |
con = 24; |
78 |
alarm[4] = 50; |
79 |
} |
80 |
if (con == 25) |
81 |
{ |
82 |
global.fc = 1; |
83 |
global.fe = 0; |
84 |
global.msg[0] = * H...Delay 11 Huh...?Wait for input ; |
85 |
global.msg[1] = * The unused classroom...?Wait for input ; |
86 |
global.msg[2] = \E3* How'd we get here...?Wait for inputClose Message ; |
87 |
con = 26; |
88 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
89 |
} |
90 |
if (con == 26 && !d_ex_ch1()) |
91 |
{ |
92 |
with (s) |
93 |
{ |
94 |
image_speed = 0.1; |
95 |
vspeed = 0.5; |
96 |
} |
97 |
con = 27; |
98 |
alarm[4] = 40; |
99 |
} |
100 |
if (con == 28) |
101 |
{ |
102 |
with (s) |
103 |
scr_halt_ch1(); |
104 |
con = 29; |
105 |
alarm[4] = 45; |
106 |
global.fe = 0; |
107 |
} |
108 |
if (con == 30) |
109 |
{ |
110 |
with (s) |
111 |
sprite_index = spr_susier_plain_ch1; |
112 |
global.msg[0] = * ... Hey, Kris...Wait for input ; |
113 |
global.msg[1] = \E1* What...Wait for input ; |
114 |
global.msg[2] = \E0* What just happened...?Wait for input ; |
115 |
global.msg[3] = \E3* Like,Delay 11 that wasn't a dream or anything,Delay 11 was it...?Wait for inputClose Message ; |
116 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
117 |
con = 31; |
118 |
} |
119 |
if (con == 31 && !d_ex_ch1()) |
120 |
{ |
121 |
con = 32; |
122 |
alarm[4] = 60; |
123 |
} |
124 |
if (con == 33) |
125 |
{ |
126 |
with (s) |
127 |
sprite_index = spr_susied_plain_ch1; |
128 |
global.fe = 0; |
129 |
global.msg[0] = ; |
130 |
global.msg[1] = \E3* Anyway, as I was SAYING,Wait for input ; |
131 |
global.msg[2] = \E2* Let's just tell Alphys we couldn't find any chalk.Wait for inputClose Message ; |
132 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
133 |
con = 34; |
134 |
} |
135 |
if (con == 34 && !d_ex_ch1()) |
136 |
{ |
137 |
with (s) |
138 |
{ |
139 |
vspeed = 2; |
140 |
image_speed = 0.2; |
141 |
} |
142 |
con = 35; |
143 |
} |
144 |
if (con == 35) |
145 |
{ |
146 |
if (s.y >= 140) |
147 |
{ |
148 |
snd_play_ch1(snd_doorclose_ch1); |
149 |
with (s) |
150 |
visible = 0; |
151 |
con = 37; |
152 |
} |
153 |
} |
154 |
if (con == 37) |
155 |
{ |
156 |
global.interact = 0; |
157 |
if (global.plot < 250) |
158 |
global.plot = 250; |
159 |
con = 38; |
160 |
} |