1 |
if (con < 400) |
2 |
{ |
3 |
if (con == 1 && __view_get(e__VW.XView, 0) >= (xx - 13) && __view_get(e__VW.XView, 0) <= (xx + 20) && global.interact == 0) |
4 |
{ |
5 |
__view_set(e__VW.XView, 0, xx - 10); |
6 |
global.interact = 1; |
7 |
con = 40; |
8 |
global.msc = 135; |
9 |
scr_text_ch1scr_text_ch1function scr_text_ch1(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift_ch1, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene_ch1)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene_ch1)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget_ch1(3);
... (global.msc); |
10 |
global.fe = 3; |
11 |
global.typer = 31; |
12 |
global.fc = 2; |
13 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
14 |
} |
15 |
if (con == 20 && d_ex_ch1() == 0) |
16 |
{ |
17 |
global.encounterno = 3; |
18 |
global.specialbattle = 3; |
19 |
global.flag[9 battle_music] = 1; |
20 |
global.batmusic[0] = snd_init_ch1("battle.ogg"); |
21 |
instance_create_ch1(0, 0, obj_encounterbasic_ch1); |
22 |
con = 21; |
23 |
alarm[4] = 10; |
24 |
} |
25 |
if (con == 22) |
26 |
{ |
27 |
if (instance_exists(obj_battlecontroller_ch1)) |
28 |
{ |
29 |
with (dummy) |
30 |
visible = 0; |
31 |
con = 23; |
32 |
} |
33 |
} |
34 |
if (con == 23) |
35 |
{ |
36 |
if (instance_exists(obj_endbattle_ch1)) |
37 |
{ |
38 |
con = 23.5; |
39 |
alarm[4] = 20; |
40 |
} |
41 |
} |
42 |
if (con >= 24 && con <= 28) |
43 |
global.interact = 1; |
44 |
if (con == 24.5) |
45 |
{ |
46 |
con = 24; |
47 |
alarm[4] = 4; |
48 |
} |
49 |
if (con == 25) |
50 |
{ |
51 |
con = 26; |
52 |
alarm[4] = 4; |
53 |
} |
54 |
if (con == 27) |
55 |
{ |
56 |
global.fc = 2; |
57 |
global.fe = 0; |
58 |
global.typer = 31; |
59 |
global.msg[0] = \E8* Oh,Delay 11 that was fun!Delay 11 * You're a wonderful student,Delay 11 Kris!Wait for input ; |
60 |
global.msg[1] = \E1* ... and,Delay 11 er,Delay 11 in case you ever need a refresher, I...Wait for input ; |
61 |
global.msg[2] = \E8* Here!Delay 11 * I wrote a Manual for you and Susie!Wait for input ; |
62 |
global.msg[3] = + scr_get_input_name_ch1scr_get_input_name_ch1function scr_get_input_name_ch1(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (6) + to open the menu and use it in your ITEMS.Wait for input ; |
63 |
scr_noface_ch1(4); |
64 |
global.msg[5] = * (You got the Manual.)Wait for inputClose Message ; |
65 |
if (global.flag[205 tutorial_end] >= 4) |
66 |
{ |
67 |
global.msg[0] = \E6* Sorry,Delay 11 Kris.Delay 11 I'll try to be a better teacher next time.Wait for input ; |
68 |
global.msg[1] = \E1* ... Actually,Delay 11 umm,Delay 11 if you prefer to read,Delay 11 instead...Wait for input ; |
69 |
} |
70 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
71 |
scr_itemget_ch1scr_itemget_ch1function scr_itemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all_ch1);
} (4); |
72 |
con = 28; |
73 |
} |
74 |
if (con == 28 && d_ex_ch1() == 0) |
75 |
{ |
76 |
global.interact = 0; |
77 |
if (global.plot < 31) |
78 |
global.plot = 31; |
79 |
con = 29; |
80 |
instance_destroy(); |
81 |
} |
82 |
if (con == 40 && d_ex_ch1() == 0) |
83 |
{ |
84 |
scr_itemget_ch1scr_itemget_ch1function scr_itemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all_ch1);
} (4); |
85 |
con = 41; |
86 |
if (global.plot < 31) |
87 |
global.plot = 31; |
88 |
global.interact = 0; |
89 |
instance_destroy(); |
90 |
} |
91 |
} |
92 |
|
93 |
enum e__VW |
94 |
{ |
95 |
XView, |
96 |
YView, |
97 |
WView, |
98 |
HView, |
99 |
Angle, |
100 |
HBorder, |
101 |
VBorder, |
102 |
HSpeed, |
103 |
VSpeed, |
104 |
Object, |
105 |
Visible, |
106 |
XPort, |
107 |
YPort, |
108 |
WPort, |
109 |
HPort, |
110 |
Camera, |
111 |
SurfaceID |
112 |
} |