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gml_Object_obj_treasure_room_ch1_Alarm_11

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1
alarm[11] = 6;
gml_Object_obj_treasure_room_ch1_Alarm_11.gml

alarm[11] = 6; cs = instance_create_ch1(x + 40 + random(10), y + 16 + random(4), obj_cakesmoke_ch1); cs.depth = depth;
2
cs = instance_create_ch1(x + 40 + random(10), y + 16 + random(4), obj_cakesmoke_ch1);
3
cs.depth = depth;