1 |
if (init == 0) |
2 |
{ |
3 |
init = 1 |
4 |
animator.damage = damage |
5 |
animator.target = target |
6 |
animator.animSpeed = animSpeed |
7 |
animator.creator = creator |
8 |
if (!quizmode) |
9 |
animator.difficulty = difficulty |
10 |
} |
11 |
attacktimer += animSpeed |
12 |
if (state == 0 && attacktimer >= 20) |
13 |
{ |
14 |
if (global.turntimer > 30) |
15 |
{ |
16 |
state = 1 |
17 |
animator.state = 1 |
18 |
} |
19 |
else |
20 |
attacktimer = 19 |
21 |
} |
22 |
if (state == 1 && attacktimer >= 35) |
23 |
{ |
24 |
state = 2 |
25 |
animator.state = 2 |
26 |
animator.zapping = true |
27 |
} |
28 |
if (state == 2 && attacktimer > 55) |
29 |
{ |
30 |
animator.state = 3 |
31 |
state = 3 |
32 |
} |
33 |
if (attacktimer >= 65) |
34 |
{ |
35 |
state = 0 |
36 |
attacktimer = 5 |
37 |
} |