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gml_Object_obj_tm_whip_animation_Create_0

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state = 0;
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lastState = 0;
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creator = 0;
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animConst = 9.42477796076938;
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timer = animConst * 2;
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attacktimer = 0;
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truetimer = 0;
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animSpeed = 1;
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element = 6;
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sprite[0] = spr_tm_head;
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sprite[1] = spr_tm_body;
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sprite[2] = spr_tm_tail;
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sprite[3] = spr_tm_hand_l_attack;
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sprite[4] = spr_tm_hand_r;
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sprite[5] = spr_tm_legs;
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for (i = 0; i < 6; i += 1)
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{
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    xOffset[i] = sprite_get_xoffset(sprite[i]) * 2;
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    yOffset[i] = sprite_get_yoffset(sprite[i]) * 2;
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}
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targetx = obj_heart.x;
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targety = obj_heart.y;
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rotateCracker = 0;
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attackoffset = choose(0, 45);
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whipball = instance_create(x, y, obj_tm_whip);
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quizmode = false;
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quizloop = false;
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init = 0;
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damage = -1;
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target = -1;
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difficulty = 0;
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zapping = false;
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zaptimer = 0;
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looping = false;