1 |
state = 0; |
2 |
lastState = 0; |
3 |
creator = 0; |
4 |
animConst = 9.42477796076938; |
5 |
timer = animConst * 2; |
6 |
attacktimer = 0; |
7 |
truetimer = 0; |
8 |
animSpeed = 1; |
9 |
element = 6; |
10 |
sprite[0] = spr_tm_head; |
11 |
sprite[1] = spr_tm_body; |
12 |
sprite[2] = spr_tm_tail; |
13 |
sprite[3] = spr_tm_hand_l_attack; |
14 |
sprite[4] = spr_tm_hand_r; |
15 |
sprite[5] = spr_tm_legs; |
16 |
for (i = 0; i < 6; i += 1) |
17 |
{ |
18 |
xOffset[i] = sprite_get_xoffset(sprite[i]) * 2; |
19 |
yOffset[i] = sprite_get_yoffset(sprite[i]) * 2; |
20 |
} |
21 |
targetx = obj_heart.x; |
22 |
targety = obj_heart.y; |
23 |
rotateCracker = 0; |
24 |
attackoffset = choose(0, 45); |
25 |
whipball = instance_create(x, y, obj_tm_whip); |
26 |
quizmode = false; |
27 |
quizloop = false; |
28 |
init = 0; |
29 |
damage = -1; |
30 |
target = -1; |
31 |
difficulty = 0; |
32 |
zapping = false; |
33 |
zaptimer = 0; |
34 |
looping = false; |