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gml_Object_obj_tm_quizzler_old_Alarm_1

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animator.state = 3;
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if (dojo)
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{
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    animator.quizloop = true;
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    restart = true;
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    state = 0;
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    timer = 0;
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    if (difficulty == 0)
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    {
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        state = -1;
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        timer = 10;
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    }
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    currentturn = 0;
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    if (difficulty < 7)
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        rounds++;
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    if (rounds == 2)
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    {
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        rounds = 0;
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        difficulty++;
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    }
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}
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else
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{
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    instance_destroy();
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}