1 | animator.state = 3; |
2 | if (dojo) |
3 | { |
4 | animator.quizloop = true; |
5 | restart = true; |
6 | state = 0; |
7 | timer = 0; |
8 | if (difficulty == 0) |
9 | { |
10 | state = -1; |
11 | timer = 10; |
12 | } |
13 | currentturn = 0; |
14 | if (difficulty < 7) |
15 | rounds++; |
16 | if (rounds == 2) |
17 | { |
18 | rounds = 0; |
19 | difficulty++; |
20 | } |
21 | } |
22 | else |
23 | { |
24 | instance_destroy(); |
25 | } |