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gml_Object_obj_thrashmachine_Create_0

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1
dbselect = 0;
2
color[0] = c_white;
3
color[1] = c_white;
4
color[2] = c_white;
5
dcolor[0] = global.flag[223 thrash_head_color];
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dcolor[1] = global.flag[224 thrash_body_color];
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dcolor[2] = global.flag[225 thrash_shot_color];
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part[0] = global.flag[221 thrash_machine_body];
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part[1] = global.flag[220 thrash_machine_head];
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part[2] = global.flag[222 thrash_machine_shoe];
11
partx[0] = x;
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party[0] = y;
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defaultsinerrate = 0.8;
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wsinerrate = 0.8;
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a = 1;
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s = 3;
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xx = x;
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yy = y;
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headangle = 0;
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siner = 0;
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wsiner = 0;
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animate = 1;
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bad = 0;
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value = 1;
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basecolor = c_white;
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init = 0;
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duckmode = 0;
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headx = xx;
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heady = yy;
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laststep = 0;
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stomp = 0;
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moving = 0;
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drawfeet = 1;
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glow = 0;
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override_color = c_white;
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launch = false;
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rim_flash = 0;
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body_flash = 0;
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draw_puddle = false;
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after_image = false;
41
puddleHeight = 220;