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gml_Object_obj_thrashmachine_ch1_Step_0

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1
dcolor[1] = make_color_hsv((global.flag[223 thrash_head_color] * 8), 255, (255 * value))
2
dcolor[0] = make_color_hsv((global.flag[224 thrash_body_color] * 8), 255, (255 * value))
3
dcolor[2] = make_color_hsv((global.flag[225 thrash_shot_color] * 8), 255, (255 * value))
4
part[1] = global.flag[220 thrash_machine_head]
5
part[0] = global.flag[221 thrash_machine_body]
6
part[2] = global.flag[222 thrash_machine_shoe]
7
basecolor = merge_color(c_black, c_white, value)