1 | dcolor[1] = make_color_hsv(global.flag[223 thrash_head_color] * 8, 255, 255 * value); |
2 | dcolor[0] = make_color_hsv(global.flag[224 thrash_body_color] * 8, 255, 255 * value); |
3 | dcolor[2] = make_color_hsv(global.flag[225 thrash_shot_color] * 8, 255, 255 * value); |
4 | part[1] = global.flag[220 thrash_machine_head]; |
5 | part[0] = global.flag[221 thrash_machine_body]; |
6 | part[2] = global.flag[222 thrash_machine_shoe]; |
7 | basecolor = merge_color(c_black, c_white, value); |