1 | dcolor[1] = make_color_hsv((global.flag[223 thrash_head_color] * 8), 255, (255 * value)) |
2 | dcolor[0] = make_color_hsv((global.flag[224 thrash_body_color] * 8), 255, (255 * value)) |
3 | dcolor[2] = make_color_hsv((global.flag[225 thrash_shot_color] * 8), 255, (255 * value)) |
4 | part[1] = global.flag[220 thrash_machine_head] |
5 | part[0] = global.flag[221 thrash_machine_body] |
6 | part[2] = global.flag[222 thrash_machine_shoe] |
7 | basecolor = merge_color(c_black, c_white, value) |