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gml_Object_obj_thrashafter_event_ch1_Create_0

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con = 1
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image_xscale = 2
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image_yscale = 2
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if (global.flag[229 lancer_follow_progress] >= 1 && global.plot < 150)
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{
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    npc = instance_create_ch1(x, (y - 80), obj_npc_room_ch1)
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    npc.sprite_index = spr_lancer_dt_ch1
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    con = 999
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    instance_destroy()
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}