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gml_Object_obj_thrash_transformation_original_Create_0

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1
f = 2;
2
timer = 0;
3
state = 0;
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xscale2 = 2;
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yscale2 = 2;
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image_xscale = 2;
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image_yscale = 2;
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fade_alpha = 0;
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heady = y + 5;
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head_xscale = 2;
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head_yscale = 2;
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head_angle = 20;
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depth = -3;