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gml_Object_obj_thrash_transformation_controller_Create_0

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1
f = 2;
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state = 0;
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text_state = 0;
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black_alpha = 0;
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timer = 0;
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zoom = 0;
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depth = -1;
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image_xscale = 2;
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image_yscale = 2;
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image_index = 4;
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image_speed = 0;
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shouler_l = instance_create(x - 1, y - 2, obj_thrash_transformation_part);
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shouler_l.image_xscale = 2;
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shouler_l.image_yscale = 2;
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shouler_l.image_index = 2;
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shouler_l.visible = 0;
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shouler_l.depth = depth == (depth + 1);
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shouler_r = instance_create(x, y - 2, obj_thrash_transformation_part);
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shouler_r.image_xscale = 2;
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shouler_r.image_yscale = 2;
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shouler_r.image_index = 3;
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shouler_r.visible = 0;
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shouler_r.depth = depth + 1;
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arm_l = instance_create(x - 49, y - 36, obj_thrash_transformation_part);
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arm_l.image_xscale = 0;
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arm_l.image_yscale = 0;
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arm_l.image_index = 0;
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arm_l.visible = 0;
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arm_l.depth = depth + 1;
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arm_r = instance_create(x + 49, y - 36, obj_thrash_transformation_part);
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arm_r.image_xscale = 0;
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arm_r.image_yscale = 0;
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arm_r.image_index = 1;
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arm_r.visible = 0;
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arm_r.depth = depth + 1;
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leg_l = instance_create(x - 10, y + 12, obj_thrash_transformation_part);
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leg_l.image_xscale = 0;
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leg_l.image_yscale = 0;
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leg_l.image_index = 5;
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leg_l.image_angle = -10;
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leg_l.visible = 0;
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leg_l.depth = depth + 1;
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leg_r = instance_create(x + 10, y + 12, obj_thrash_transformation_part);
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leg_r.image_xscale = 0;
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leg_r.image_yscale = 0;
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leg_r.image_index = 6;
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leg_r.image_angle = 10;
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leg_r.visible = 0;
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leg_r.depth = depth + 1;