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gml_Object_obj_thrash_missiles_Other_15

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1
d = instance_create(x, y, obj_animation_dx);
2
d.sprite_index = spr_thrash_missile_explosion;
3
snd_play(snd_bomb);
4
d.depth = depth - 5;
5
event_inherited();
6
obj_rouxls_enemy.wheel_difficulty = 0;