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gml_Object_obj_thrash_intro_Draw_0

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1
draw_self();
2
draw_set_blend_mode(bm_normal);
3
draw_sprite_ext_glow(headsprite, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha, c_white);
4
draw_set_blend_mode(bm_add);
5
draw_sprite_ext_glow(headsprite, image_index, x, y, image_xscale, image_yscale, 0, headcolor, image_alpha, c_white);
6
draw_set_blend_mode(bm_normal);