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gml_Object_obj_thrash_flameattack_Create_0

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1
thrash = obj_rouxls_enemy.thrash
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btimer = 0
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shotcount = 0
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shotbuffer = 1
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siner = 0
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damage = 4
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flip = randomsign()
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attackangle = 0
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damage = -1
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target = -1
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grazepoints = 4
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difficulty = 0
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shotfired = 0
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initialspeed = random_range(0, 1)