1 | thrash = obj_rouxls_enemy.thrash |
2 | btimer = 0 |
3 | shotcount = 0 |
4 | shotbuffer = 1 |
5 | siner = 0 |
6 | damage = 4 |
7 | flip = randomsign() |
8 | attackangle = 0 |
9 | damage = -1 |
10 | target = -1 |
11 | grazepoints = 4 |
12 | difficulty = 0 |
13 | shotfired = 0 |
14 | initialspeed = random_range(0, 1) |