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gml_Object_obj_thrash_bodyhitbox_Step_2

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1
if (!i_ex(thrash))
2
    exit;
3
if (deathtimer > 0)
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{
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    deathtimer--;
6
    if (deathtimer <= 0)
7
    {
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        obj_rouxls_enemy.thrashcon = 7;
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        obj_rouxls_enemy.x = obj_rouxls_enemy.remx;
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        thrash.a = 0;
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        instance_destroy();
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    }
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}
14
if (duckmode)
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{
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    var thrashcon = obj_rouxls_enemy.thrashcon;
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    if ((thrashcon == 3 || thrashcon == 5) && thrash.stomp != 0)
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    {
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        snd_pitch(snd_squeaky, (thrash.stomp == 1) ? 1.25 : 1);
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        snd_play(snd_squeaky);
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    }
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}
23
thrash.stomp = 0;
24
x = thrash.xx - 30;
25
y = thrash.yy + (thrash.s * thrash.walkc) + 14;