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gml_Object_obj_thrash_bodyhitbox_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
destroyonhit = 0;
3
image_xscale = 6;
4
image_yscale = 5;
5
depth -= 10;
6
deathtimer = 0;
7
duckmode = 0;
8
thrash = obj_rouxls_enemy.thrash;