scr_bullet_initscr_bullet_initfunction scr_bullet_init() //gml_Script_scr_bullet_init { grazed = 0 grazetimer = 0 destroyonhit = 1 target = 0 inv = 60 damage = 10 element = 0 grazepoints = 1 timepoints = 1 active = 1 updateimageangle = 0 }()
destroyonhit = 0
image_xscale = 6
image_yscale = 5
depth -= 10
deathtimer = 0
duckmode = 0
thrash = obj_rouxls_enemy.thrash