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gml_Object_obj_thrash_bodyhitbox_Create_0

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scr_bullet_init
scr_bullet_init

function scr_bullet_init() //gml_Script_scr_bullet_init { grazed = 0 grazetimer = 0 destroyonhit = 1 target = 0 inv = 60 damage = 10 element = 0 grazepoints = 1 timepoints = 1 active = 1 updateimageangle = 0 }
()
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destroyonhit = 0
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image_xscale = 6
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image_yscale = 5
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depth -= 10
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deathtimer = 0
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duckmode = 0
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thrash = obj_rouxls_enemy.thrash