scr_bullet_initscr_bullet_initfunction scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }();
destroyonhit = 0;
image_xscale = 6;
image_yscale = 5;
depth -= 10;
deathtimer = 0;
duckmode = 0;
thrash = obj_rouxls_enemy.thrash;