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gml_Object_obj_teacupParallaxer_Create_0

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1
sy = 0;
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depth = 1000020;
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auto = 0;
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autoamount = 0;
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squarecount = room_height * 2;
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big = spr_teacupParallaxer_big;
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mid = spr_teacupParallaxer_mid;
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smol = spr_teacupParallaxer_smol;
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modifier = 0;
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myy = 0;
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init = 0;
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remcameray = cameray();
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bigheight = sprite_get_height(big);
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midheight = sprite_get_height(mid);
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smallheight = sprite_get_height(smol);