1 | sy = 0; |
2 | depth = 1000020; |
3 | auto = 0; |
4 | autoamount = 0; |
5 | squarecount = room_height * 2; |
6 | big = spr_teacupParallaxer_big; |
7 | mid = spr_teacupParallaxer_mid; |
8 | smol = spr_teacupParallaxer_smol; |
9 | modifier = 0; |
10 | myy = 0; |
11 | init = 0; |
12 | remcameray = cameray(); |
13 | bigheight = sprite_get_height(big); |
14 | midheight = sprite_get_height(mid); |
15 | smallheight = sprite_get_height(smol); |