Deltarune script viewer

← back to main script listing

gml_Object_obj_swatchling_enemy_Other_22

(view raw script w/o annotations or w/e)
1
global.monsterx[myself] = x + sprite_width / 2
2
global.monstery[myself] = y + sprite_height / 2
3
scr_monstersetup
scr_monstersetup

function scr_monstersetup() //gml_Script_scr_monstersetup { scr_monster_actreset(myself) if (global.monstertype[myself] == 1Enemy (placeholder/G-BODY)) { global.monstername[myself] =
Enemy
stringsetloc("Enemy", "scr_monstersetup_slash_scr_monstersetup_gml_7_0")
global.monstermaxhp[myself] = 130 global.monstermaxhp[myself] = 130 global.monsterhp[myself] = 130 global.monsterat[myself] = 7 global.monsterdf[myself] = 0 global.monsterexp[myself] = 0 global.monstergold[myself] = 20 global.sparepoint[myself] = 10 global.mercymod[myself] = 0 global.mercymax[myself] = 100 global.canact[myself][0] = 1 global.actname[myself][0] =
Check
stringsetloc("Check", "scr_monstersetup_slash_scr_monstersetup_gml_19_0")
global.canact[myself][1] = 1 global.actname[myself][1] =
Warning
stringsetloc("Warning", "scr_monstersetup_slash_scr_monstersetup_gml_21_0")
global.canact[myself][2] = 1 global.actname[myself][2] =
Victory
stringsetloc("Victory", "scr_monstersetup_slash_scr_monstersetup_gml_23_0")
global.canact[myself][3] = 1 global.actname[myself][3] =
SimuDance
stringsetloc("SimuDance", "scr_monstersetup_slash_scr_monstersetup_gml_25_0")
global.actsimul[myself][3] = 1 global.canact[myself][4] = 1 global.actname[myself][4] =
Victory (S)
stringsetloc("Victory (S)", "scr_monstersetup_slash_scr_monstersetup_gml_28_0")
global.canact[myself][5] = 1 global.actname[myself][5] =
Lecture
stringsetloc("Lecture", "scr_monstersetup_slash_scr_monstersetup_gml_30_0")
global.canactsus[myself][0] = 1 global.actnamesus[myself][0] =
CoolDance
stringsetloc("CoolDance", "scr_monstersetup_slash_scr_monstersetup_gml_33_0")
global.canactsus[myself][1] = 1 global.actnamesus[myself][1] =
SimuDance
stringsetloc("SimuDance", "scr_monstersetup_slash_scr_monstersetup_gml_35_0")
global.actsimulsus[myself][1] = 1 global.canactral[myself][0] = 1 global.actnameral[myself][0] =
CoolDance
stringsetloc("CoolDance", "scr_monstersetup_slash_scr_monstersetup_gml_40_0")
global.canactral[myself][1] = 1 global.actnameral[myself][1] =
SimuDance
stringsetloc("SimuDance", "scr_monstersetup_slash_scr_monstersetup_gml_42_0")
global.actsimulral[myself][1] = 1 } if (global.monstertype[myself] == 2Lancer) { global.monstername[myself] =
Lancer
stringsetloc("Lancer", "scr_monstersetup_slash_scr_monstersetup_gml_50_0")
global.monstermaxhp[myself] = 540 global.monsterhp[myself] = 540 global.monsterat[myself] = 5 global.monsterdf[myself] = 1 global.monsterexp[myself] = 0 global.monstergold[myself] = 20 global.sparepoint[myself] = 10 global.mercymod[myself] = 0 global.mercymax[myself] = 100 global.canact[myself][0] = 1 global.actname[myself][0] =
Check
stringsetloc("Check", "scr_monstersetup_slash_scr_monstersetup_gml_61_0")
global.canact[myself][1] = 1 global.actname[myself][1] =
Warning
stringsetloc("Warning", "scr_monstersetup_slash_scr_monstersetup_gml_64_0")
global.canact[myself][2] = 1 global.actname[myself][2] =
Compliment
stringsetloc("Compliment", "scr_monstersetup_slash_scr_monstersetup_gml_67_0")
global.battlemsg[0] =
* Lancer busts in!
stringsetloc("* Lancer busts in!", "scr_monstersetup_slash_scr_monstersetup_gml_69_0")
} if (global.monstertype[myself] == 3Dummy) { global.monstername[myself] =
Dummy
stringsetloc("Dummy", "scr_monstersetup_slash_scr_monstersetup_gml_77_0")
global.monstermaxhp[myself] = 450 global.monsterhp[myself] = 450 global.monsterat[myself] = 0 global.monsterdf[myself] = 0 global.monsterexp[myself] = 0 global.monstergold[myself] = 0 global.sparepoint[myself] = 0 global.mercymod[myself] = 0 global.mercymax[myself] = 100 global.canact[myself][0] = 1 global.actname[myself][0] =
Check
stringsetloc("Check", "scr_monstersetup_slash_scr_monstersetup_gml_88_0")
global.canact[myself][1] = 1 global.actname[myself][1] =
Hug
stringsetloc("Hug", "scr_monstersetup_slash_scr_monstersetup_gml_90_0")
global.canact[myself][2] = 1 global.actname[myself][2] =
Hug Ralsei
stringsetloc("Hug Ralsei", "scr_monstersetup_slash_scr_monstersetup_gml_92_0")
global.actactor[myself][2] = 3 global.battlemsg[0] =
* The tutorial begins.
stringsetloc("* The tutorial begins.", "scr_monstersetup_slash_scr_monstersetup_gml_96_0")
} if (global.monstertype[myself] == 4Ralsei) { global.monstername[myself] =
Ralsei
stringsetloc("Ralsei", "scr_monstersetup_slash_scr_monstersetup_gml_100_0")
global.monstermaxhp[myself] = 90 global.monsterhp[myself] = 90 global.monsterat[myself] = 8 global.monsterdf[myself] = 6 global.monsterexp[myself] = 0 global.monstergold[myself] = 0 global.sparepoint[myself] = 0 global.mercymod[myself] = 0 global.mercymax[myself] = 100 global.canact[myself][0] = 1 global.actname[myself][0] =
Check
stringsetloc("Check", "scr_monstersetup_slash_scr_monstersetup_gml_112_0")
global.canact[myself][1] = 1 global.actname[myself][1] =
Hug
stringsetloc("Hug", "scr_monstersetup_slash_scr_monstersetup_gml_114_0")
global.battlemsg[0] =
* The tutorial begins.
stringsetloc("* The tutorial begins.", "scr_monstersetup_slash_scr_monstersetup_gml_115_0")
} if (global.monstertype[myself] == 5Rudinn) { ...
()