1 |
scr_enemy_object_initscr_enemy_object_initfunction scr_enemy_object_init()
{
becomeflash = 0;
flash = 0;
turnt = 0;
turns = 0;
talktimer = 0;
state = 0;
siner = 0;
fsiner = 0;
talked = 0;
attacked = 0;
hurt = 0;
hurttimer = 0;
hurtshake = 0;
shakex = 0;
acting = 0;
actcon = 0;
mywriter = 343249823;
acttimer = 0;
con = 0;
dodgetimer = 0;
fatal = 0;
candodge = 0;
mytarget = 0;
ambushed = 0;
firststrike = 0;
damage = -1;
grazepoints = -1;
timepoints = -1;
inv = -1;
target = -1;
grazed = -1;
grazetimer = -1;
element = "none";
acting = 0;
actingsus = 0;
actingnoe = 0;
actingral = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
simulorderkri = -1;
simulordersus = -1;
simulorderral = -1;
simulordernoe = -1;
simultotal = 0;
simulboss = -1;
talkmax = 90;
mercymod = 0;
maxmercy = 100;
recruitable = 1;
freezable = 1;
recruitcount = 1;
sactionboxx = 0;
sactionboxy = 0;
hurtspriteoffx = 0;
hurtspriteoffy = 0;
image_xscale = 2;
image_yscale = 2;
image_speed = 0.2;
idlesprite = spr_diamond_knight_overworld;
hurtsprite = spr_diamond_knight_hurt;
sparedsprite = spr_diamond_knight_spared;
custombody = 0;
for (i = 0; i < 10; i++)
_charactsprite[i] = 382938298329;
depth = 90 - ((y - cameray()) / 50);
} (); |
2 |
talkmax = 300; |
3 |
image_speed = 0.16666666666666666; |
4 |
idlesprite = spr_swatchling_body; |
5 |
hurtsprite = spr_swatchling_hurt; |
6 |
sparedsprite = spr_swatchling_spared; |
7 |
randomMessage = 0; |
8 |
blue = 1; |
9 |
green = 2; |
10 |
yellow = 3; |
11 |
orange = 4; |
12 |
red = 5; |
13 |
currentcolor = red; |
14 |
previouscolor = red; |
15 |
current_pal = red; |
16 |
sprite_palette = spr_swatchling_palette; |
17 |
color_init = false; |
18 |
new_color = 0; |
19 |
loaded_color = false; |
20 |
timer = 0; |
21 |
setmessage = false; |
22 |
coordinated = false; |
23 |
becameAlone = 0; |
24 |
base_colors[0] = red; |
25 |
base_colors[1] = blue; |
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base_colors[2] = yellow; |
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show_debug_message("global.flag[426 swatchling_combo]=" + string(global.flag[426 swatchling_combo])); |
28 |
switch (global.flag[426 swatchling_combo]) |
29 |
{ |
30 |
case -1: |
31 |
base_colors[0] = red; |
32 |
base_colors[1] = red; |
33 |
base_colors[2] = blue; |
34 |
break; |
35 |
case 0: |
36 |
base_colors[0] = red; |
37 |
base_colors[1] = orange; |
38 |
base_colors[2] = blue; |
39 |
break; |
40 |
case 1: |
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base_colors[0] = blue; |
42 |
base_colors[1] = green; |
43 |
base_colors[2] = yellow; |
44 |
break; |
45 |
case 2: |
46 |
base_colors[0] = red; |
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base_colors[1] = orange; |
48 |
base_colors[2] = yellow; |
49 |
break; |
50 |
case 3: |
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base_colors[0] = blue; |
52 |
base_colors[1] = yellow; |
53 |
base_colors[2] = red; |
54 |
break; |
55 |
case 4: |
56 |
base_colors[0] = red; |
57 |
base_colors[1] = blue; |
58 |
base_colors[2] = yellow; |
59 |
break; |
60 |
case 5: |
61 |
base_colors[0] = blue; |
62 |
base_colors[1] = yellow; |
63 |
base_colors[2] = green; |
64 |
break; |
65 |
case 6: |
66 |
base_colors[0] = red; |
67 |
base_colors[1] = yellow; |
68 |
base_colors[2] = blue; |
69 |
break; |
70 |
case 7: |
71 |
base_colors[0] = blue; |
72 |
base_colors[1] = red; |
73 |
base_colors[2] = yellow; |
74 |
break; |
75 |
case 8: |
76 |
base_colors[0] = yellow; |
77 |
base_colors[1] = green; |
78 |
base_colors[2] = orange; |
79 |
break; |
80 |
} |