1 |
if (con == 1) |
2 |
{ |
3 |
if (obj_mainchara_ch1.x >= (x - 200) && global.interact == 0) |
4 |
{ |
5 |
snd_free_all_ch1(); |
6 |
global.facing = 1; |
7 |
with (obj_caterpillarchara_ch1) |
8 |
{ |
9 |
fun = 1; |
10 |
if (rsprite == spr_ralseir_ch1) |
11 |
sprite_index = spr_ralseir_ch1; |
12 |
} |
13 |
with (obj_mainchara_ch1) |
14 |
cutscene = 1; |
15 |
global.interact = 1; |
16 |
sprite_index = spr_lancer_lt_ch1; |
17 |
with (s) |
18 |
sprite_index = spr_susiel_dark_ch1; |
19 |
exc = instance_create_ch1(x + 30, y - 20, obj_excblcon_ch1); |
20 |
con = 2; |
21 |
scr_pan_ch1scr_pan_ch1function scr_pan_ch1(arg0, arg1, arg2)
{
panner = instance_create_ch1(0, 0, obj_panner_ch1);
panner.panmax = arg2;
panner.panx = arg0;
panner.pany = arg1;
} (4, 0, 30); |
22 |
alarm[4] = 30; |
23 |
} |
24 |
} |
25 |
if (con == 3) |
26 |
{ |
27 |
global.currentsong[0] = snd_init_ch1("lancer.ogg"); |
28 |
global.currentsong[1] = mus_loop_ext_ch1(global.currentsong[0], 0.7, 1); |
29 |
global.typer = 31; |
30 |
global.fc = 2; |
31 |
global.fe = 10; |
32 |
global.msg[0] = * Susie...!Delay 11 Lancer...!Wait for input ; |
33 |
scr_susface_ch1(1, 2); |
34 |
global.msg[2] = * Heheheh...Wait for input ; |
35 |
scr_lanface_ch1(3, 1); |
36 |
global.msg[4] = * Well if it isn't the so-called Heroes...!Wait for input ; |
37 |
scr_susface_ch1(5, 2); |
38 |
global.msg[6] = * Are you finally ready to see what happens...Wait for input ; |
39 |
scr_lanface_ch1(7, 2); |
40 |
global.msg[8] = * When you try to act soft...Wait for input ; |
41 |
scr_susface_ch1(9, 4); |
42 |
global.msg[10] = * Against a team that crushes ANYONE in their way?Wait for inputClose Message ; |
43 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
44 |
con = 4; |
45 |
} |
46 |
if (con == 4 && !d_ex_ch1()) |
47 |
{ |
48 |
sprite_index = spr_lancer_dt_ch1; |
49 |
snd_play_ch1(snd_impact_ch1); |
50 |
instance_create_ch1(0, 0, obj_shake_ch1); |
51 |
con = 5; |
52 |
alarm[4] = 5; |
53 |
} |
54 |
if (con == 6) |
55 |
{ |
56 |
global.typer = 32; |
57 |
global.fc = 5; |
58 |
global.fe = 2; |
59 |
global.msg[0] = * Dark Jack Lancer!Wait for inputClose Message ; |
60 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
61 |
con = 7; |
62 |
} |
63 |
if (con == 7 && !d_ex_ch1()) |
64 |
{ |
65 |
with (s) |
66 |
sprite_index = spr_susied_dark_ch1; |
67 |
snd_play_ch1(snd_impact_ch1); |
68 |
instance_create_ch1(0, 0, obj_shake_ch1); |
69 |
con = 8; |
70 |
alarm[4] = 5; |
71 |
} |
72 |
if (con == 9 && !d_ex_ch1()) |
73 |
{ |
74 |
global.typer = 30; |
75 |
global.fc = 1; |
76 |
global.fe = 2; |
77 |
global.msg[0] = * Violent Ax Susie!Wait for inputClose Message ; |
78 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
79 |
con = 10; |
80 |
} |
81 |
if (con == 10 && !d_ex_ch1()) |
82 |
{ |
83 |
sprite_index = spr_lancer_rt_ch1; |
84 |
with (s) |
85 |
sprite_index = spr_susiel_dark_ch1; |
86 |
con = 11; |
87 |
alarm[4] = 5; |
88 |
} |
89 |
if (con == 12) |
90 |
{ |
91 |
global.typer = 30; |
92 |
global.fc = 1; |
93 |
global.fe = 3; |
94 |
global.msg[0] = * Together we are...Wait for inputClose Message ; |
95 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
96 |
con = 13; |
97 |
} |
98 |
if (con == 13 && !d_ex_ch1()) |
99 |
{ |
100 |
snd_play_ch1(snd_magicsprinkle_ch1); |
101 |
whitefade = scr_dark_marker_ch1scr_dark_marker_ch1function scr_dark_marker_ch1(arg0, arg1, arg2)
{
thismarker = instance_create_ch1(arg0, arg1, obj_marker_ch1);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (-10, -10, spr_pixel_white_ch1); |
102 |
with (whitefade) |
103 |
{ |
104 |
image_alpha = 0; |
105 |
image_xscale = 1000; |
106 |
image_yscale = 1000; |
107 |
depth = -100; |
108 |
} |
109 |
wtimer = 0; |
110 |
con = 14; |
111 |
} |
112 |
if (con == 14) |
113 |
{ |
114 |
wtimer += 1; |
115 |
if (wtimer <= 25) |
116 |
{ |
117 |
with (whitefade) |
118 |
image_alpha += 0.04; |
119 |
} |
120 |
if (wtimer == 26) |
121 |
{ |
122 |
sprite_index = spr_lancer_pose_ch1; |
123 |
with (s) |
124 |
sprite_index = spr_susieb_spellready_ch1; |
125 |
with (s) |
126 |
image_xscale = -2; |
127 |
with (s) |
128 |
image_speed = 0.2; |
129 |
with (s) |
130 |
x += 60; |
131 |
} |
132 |
if (wtimer > 28) |
133 |
{ |
134 |
with (whitefade) |
135 |
image_alpha -= 0.04; |
136 |
} |
137 |
if (wtimer >= 60) |
138 |
{ |
139 |
with (whitefade) |
140 |
instance_destroy(); |
141 |
con = 15; |
142 |
} |
143 |
} |
144 |
if (con == 15 && !d_ex_ch1()) |
145 |
{ |
146 |
global.typer = 32; |
147 |
global.fc = 5; |
148 |
global.fe = 3; |
149 |
global.msg[0] = * The DARK Fun Gang!Wait for inputClose Message ; |
150 |
if (global.flag[214 team_name] == 1) |
151 |
global.msg[0] = * The DARK $!$? Squad!Wait for inputClose Message ; |
152 |
if (global.flag[214 team_name] == 2) |
153 |
global.msg[0] = * The DARK Lancer Fan Club!Wait for inputClose Message ; |
154 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
155 |
con = 16; |
156 |
} |
157 |
if (con == 16 && !d_ex_ch1()) |
158 |
{ |
159 |
alarm[4] = 30; |
160 |
con = 17; |
161 |
} |
162 |
if (con == 18) |
163 |
{ |
164 |
snd_free_all_ch1(); |
165 |
global.fc = 2; |
166 |
global.fe = 8; |
167 |
global.typer = 31; |
168 |
global.msg[0] = * Um...Delay 11 So what's your,Delay 11 um,Delay 11 evil plan?Wait for inputClose Message ; |
169 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
170 |
con = 19; |
171 |
} |
172 |
if (con == 19 && !d_ex_ch1()) |
173 |
{ |
174 |
with (s) |
175 |
{ |
176 |
image_speed = 0; |
177 |
image_index = 0; |
178 |
sprite_index = spr_susiel_dark_unhappy_ch1; |
179 |
image_xscale = 2; |
180 |
x -= 60; |
181 |
} |
182 |
sprite_index = spr_lancer_lt_unhappy_ch1; |
183 |
global.typer = 30; |
184 |
global.fc = 1; |
185 |
global.fe = 6; |
186 |
global.msg[0] = ; |
187 |
global.msg[1] = \E0* Dude,Delay 11 we JUST formed our team.Wait for input ; |
188 |
global.msg[2] = * We haven't done anything past our intro yet.Wait for input ; |
189 |
scr_lanface_ch1(3, 6); |
190 |
global.msg[4] = * Have a little patience,Delay 11 please...Wait for input ; |
191 |
scr_ralface_ch1(5, 1); |
192 |
global.msg[6] = * Oh,Delay 11 um,Delay 11 sorry...Wait for input ; |
193 |
global.msg[7] = \E8* We're,Delay 11 um,Delay 11 looking forward to the rest!Wait for inputClose Message ; |
194 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
195 |
con = 20; |
196 |
} |
197 |
if (con == 20 && !d_ex_ch1()) |
198 |
{ |
199 |
sprite_index = spr_lancer_lt_ch1; |
200 |
with (s) |
201 |
sprite_index = spr_susiel_dark_ch1; |
202 |
global.typer = 30; |
203 |
global.fc = 1; |
204 |
global.fe = 1; |
205 |
global.msg[0] = * Heh,Delay 11 well,Delay 11 you won't have to look forward for long.Wait for input ; |
206 |
scr_lanface_ch1(1, 2); |
207 |
global.msg[2] = * Starting now...Delay 11 We're going to work CEASELESSLY...Wait for input ; |
208 |
scr_susface_ch1(3, 2); |
209 |
global.msg[4] = * Unstoppably...Wait for input ; |
210 |
scr_lanface_ch1(5, 2); |
211 |
global.msg[6] = * To make an evil plan to THRASH you clowns.Wait for inputClose Message ; |
212 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
213 |
con = 21; |
214 |
} |
215 |
if (con == 21 && !d_ex_ch1()) |
216 |
{ |
217 |
with (s) |
218 |
sprite_index = spr_susier_dark_ch1; |
219 |
con = 22; |
220 |
alarm[4] = 30; |
221 |
} |
222 |
if (con == 23) |
223 |
{ |
224 |
global.typer = 30; |
225 |
global.fc = 1; |
226 |
global.fe = 1; |
227 |
global.msg[0] = * Watch your backs.Wait for inputClose Message ; |
228 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
229 |
con = 24; |
230 |
} |
231 |
if (con == 24 && !d_ex_ch1()) |
232 |
{ |
233 |
sprite_index = spr_lancer_rt_ch1; |
234 |
con = 25; |
235 |
alarm[4] = 30; |
236 |
} |
237 |
if (con == 26) |
238 |
{ |
239 |
global.fc = 5; |
240 |
global.fe = 3; |
241 |
global.typer = 32; |
242 |
global.msg[0] = * And your fronts!Wait for inputClose Message ; |
243 |
instance_create_ch1(0, 0, obj_dialoguer_ch1); |
244 |
con = 27; |
245 |
} |
246 |
if (con == 27 && !d_ex_ch1()) |
247 |
{ |
248 |
sprite_index = spr_lancer_dt_ch1; |
249 |
vspeed = 16; |
250 |
with (s) |
251 |
{ |
252 |
sprite_index = spr_susied_dark_ch1; |
253 |
image_speed = 0.5; |
254 |
vspeed = 16; |
255 |
} |
256 |
con = 27.1; |
257 |
alarm[4] = 30; |
258 |
} |
259 |
if (con == 28.1) |
260 |
{ |
261 |
scr_pan_ch1scr_pan_ch1function scr_pan_ch1(arg0, arg1, arg2)
{
panner = instance_create_ch1(0, 0, obj_panner_ch1);
panner.panmax = arg2;
panner.panx = arg0;
panner.pany = arg1;
} (-4, 0, 30); |
262 |
con = 28; |
263 |
alarm[4] = 30; |
264 |
} |
265 |
if (con == 29) |
266 |
{ |
267 |
global.currentsong[0] = snd_init_ch1("forest.ogg"); |
268 |
global.currentsong[1] = mus_loop_ext_ch1(global.currentsong[0], 0.7, 1); |
269 |
global.facing = 0; |
270 |
with (obj_caterpillarchara_ch1) |
271 |
fun = 0; |
272 |
with (obj_mainchara_ch1) |
273 |
cutscene = 0; |
274 |
global.interact = 0; |
275 |
global.plot = 70; |
276 |
con = 30; |
277 |
} |