1 |
targetx = obj_mainchara_ch1.x + (obj_mainchara_ch1.sprite_width / 2); |
2 |
bodyfacing = 1; |
3 |
if (targetx <= (x - 30)) |
4 |
bodyfacing = 0; |
5 |
if (targetx >= (x + 30)) |
6 |
bodyfacing = 2; |
7 |
if (attackcon < 2) |
8 |
{ |
9 |
if (bodyfacing == 0) |
10 |
xmake = -2; |
11 |
if (bodyfacing == 2) |
12 |
xmake = 2; |
13 |
} |
14 |
bounce = sin(siner / 5); |
15 |
wing_index += (0.2 + abs(bounce / 8)); |
16 |
if (attackcon == -1) |
17 |
draw_sprite_ext(spr_starwalker_attack_ch1, 0, x, y + (bounce * 4), xmake, 2, image_angle, c_white, image_alpha); |
18 |
if (attackcon == 0) |
19 |
{ |
20 |
siner += 1; |
21 |
draw_sprite_ext(spr_starwalker_wings_ch1, wing_index, x, y + (bounce * 4), 2, 2, image_angle, c_white, image_alpha); |
22 |
draw_sprite_ext(spr_starwalker_body_ch1, bodyfacing, x, y + (sin(siner / 5) * 2), 2, 2, image_angle, c_white, image_alpha); |
23 |
} |
24 |
if (attackcon == 1) |
25 |
draw_sprite_ext(spr_starwalker_attack_ch1, 0, x, y + (bounce * 4), xmake, 2, image_angle, c_white, image_alpha); |
26 |
if (attackcon == 2) |
27 |
{ |
28 |
shkx = random(shakefactor); |
29 |
shky = random(shakefactor); |
30 |
if (shakefactor > 0) |
31 |
shakefactor -= 1; |
32 |
draw_sprite_ext(spr_starwalker_attack_ch1, 1, x + shkx, y + shky + (bounce * 4), xmake, 2, image_angle, c_white, image_alpha); |
33 |
} |