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gml_Object_obj_spamton_neo_enemy_Other_12

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if (global.inv < 0)
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{
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    remdamage = damage;
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    _temptarget = target;
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    for (ti = 0; ti < 3; ti += 1)
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    {
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        global.inv = -1;
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        if (global.hp[global.char[ti]] > (global.maxhp[global.char[ti]] * 0.5))
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            damage = floor(global.hp[global.char[ti]] / 5);
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        else if (global.hp[global.char[ti]] >= (global.maxhp[global.char[ti]] * 0.15))
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            damage = floor(global.hp[global.char[ti]] / 10);
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        else if (global.hp[global.char[ti]] < (global.maxhp[global.char[ti]] * 0.15))
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            damage = floor(global.hp[global.char[ti]] / 20);
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        target = ti;
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        if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0)
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            scr_damage_sneo_final_attack
scr_damage_sneo_final_attack

function scr_damage_sneo_final_attack() { if (global.inv < 0) { var __element = 0; if (variable_instance_exists(id, "element")) { if (is_real(element)) __element = element; } if (target < 3) { if (global.hp[global.char[target]] <= 0) { scr_randomtarget_old(); target = mytarget; with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } } var __remtarget = -1; if (target == 4) { __remtarget = 4; scr_randomtarget_old(); target = mytarget; if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2)) { scr_randomtarget_old(); target = mytarget; } if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2)) { scr_randomtarget_old(); target = mytarget; } if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35) { scr_randomtarget_old(); target = mytarget; } with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } chartarget = 3; tdamage = damage; var oldcalculation = 0; if (target < 3) { chartarget = global.char[target]; if (global.charaction[target] == 10) tdamage = ceil((2 * tdamage) / 2); tdamage = ceil(tdamage * scr_element_damage_reduction(__element, global.char[target])); debug_message("The element is: " + string(__element)); if (tdamage < 1) tdamage = 1; } if (!instance_exists(obj_shake)) instance_create(0, 0, obj_shake); with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; with (obj_dmgwriter) { if (delaytimer >= 1) killactive = 1; } doomtype = -1; with (obj_heart) dmgnoise = 1; if (target < 3) { if (global.hp[chartarget] <= 0) { doomtype = 4; global.hp[chartarget] -= round(tdamage / 4); hpdiff = round(tdamage / 4); } else { global.hp[chartarget] -= tdamage; if (global.hp[chartarget] <= 0) { hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2)); doomtype = 4; global.hp[chartarget] = round(-global.maxhp[chartarget] / 2); scr_dead(target); } } dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter); dmgwriter.damage = hpdiff; dmgwriter.type = doomtype; ...
();
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    }
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    global.inv = global.invc * 40;
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    target = _temptarget;
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}