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gml_Object_obj_sneo_wallbullet_old_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() //gml_Script_scr_bullet_init { grazed = 0 grazetimer = 0 destroyonhit = 1 target = 0 inv = 60 damage = 10 element = 0 grazepoints = 1 timepoints = 1 active = 1 updateimageangle = 0 }
()
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f = 2
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destroyable = 0
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angle_speed = 0
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yellowsiner = 0
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loop = 0
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loopy1 = 90
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loopy2 = 240
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falsevspeed = 0
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bighitbox = 1
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angleadjust = 0
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active = 1
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altdir = 0
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altspeed = 0
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altfriction = 0
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altgravity = 0
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changedirection = 0
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bulletspeed = 8