1 |
if (type < 3) |
2 |
timer++; |
3 |
else |
4 |
timer += sinespeed; |
5 |
if (sinespeed != sinetargetspeed) |
6 |
sinespeed = scr_movetowardsscr_movetowardsfunction scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
} (sinespeed, sinetargetspeed, 0.05); |
7 |
if (sinetargetspeed < 0) |
8 |
exit; |
9 |
if (type == 0) |
10 |
{ |
11 |
if (timer >= 25) |
12 |
{ |
13 |
wallsize = 4; |
14 |
breakspot = floor(random(wallsize)); |
15 |
wallamt = 1; |
16 |
if (floor(random(6)) == 0) |
17 |
wallamt = 4; |
18 |
for (j = 0; j < wallamt; j++) |
19 |
{ |
20 |
for (i = 0; i < wallsize; i++) |
21 |
{ |
22 |
bullet[i] = instance_create(xx + 470 + (25 * j), (yy + (__view_get(e__VW.HView, 0) / 2) + (i * 25)) - 100, obj_basicbullet_sneo); |
23 |
bullet[i].sprite_index = spr_sneo_bullet_box; |
24 |
bullet[i].image_xscale = 1; |
25 |
bullet[i].image_yscale = 1.2; |
26 |
bullet[i].hspeed = -1; |
27 |
bullet[i].friction = -0.1; |
28 |
if (breakspot == i) |
29 |
{ |
30 |
bullet[i].destroyable = 1; |
31 |
bullet[i].sprite_index = spr_sneo_crew; |
32 |
bullet[i].image_speed = 0.5; |
33 |
bullet[i].image_yscale = 1; |
34 |
} |
35 |
} |
36 |
} |
37 |
timer = 0 - ((wallamt - 1) * 8); |
38 |
} |
39 |
} |
40 |
if (type == 1) |
41 |
{ |
42 |
if (timer >= 25) |
43 |
{ |
44 |
breakspot1 = choose(1, 2, 3); |
45 |
breakspot2 = choose(0, 4, 5); |
46 |
wallsize = 6; |
47 |
wallamt = 1; |
48 |
vspeed = choose(1.2, 0, 0, -2, -1.2, 2); |
49 |
if (floor(random(6)) == 0) |
50 |
{ |
51 |
wallamt = 2; |
52 |
if (vspeed == 0) |
53 |
wallamt = 3; |
54 |
} |
55 |
for (j = 0; j < wallamt; j++) |
56 |
{ |
57 |
for (i = 0; i < wallsize; i++) |
58 |
{ |
59 |
bullet[i] = instance_create(xx + 470 + (25 * j), (yy + (__view_get(e__VW.HView, 0) / 2) + (i * 25)) - 100 - 25, obj_sneo_wallbullet); |
60 |
bullet[i].sprite_index = spr_sneo_bullet_box; |
61 |
bullet[i].image_xscale = 1; |
62 |
bullet[i].image_yscale = 1.2; |
63 |
bullet[i].hspeed = -1; |
64 |
bullet[i].falsevspeed = vspeed; |
65 |
bullet[i].loop = 1; |
66 |
bullet[i].friction = -0.1; |
67 |
if (breakspot1 == i || breakspot2 == i) |
68 |
{ |
69 |
bullet[i].destroyable = 1; |
70 |
bullet[i].image_blend = #00A2E8; |
71 |
bullet[i].sprite_index = spr_sneo_crew; |
72 |
bullet[i].image_speed = 0.5; |
73 |
bullet[i].image_yscale = 1; |
74 |
} |
75 |
} |
76 |
} |
77 |
timer = 0 - ((wallamt - 1) * 8); |
78 |
} |
79 |
} |
80 |
if (type == 2) |
81 |
{ |
82 |
if (timer >= 25) |
83 |
{ |
84 |
breakspot1 = choose(1, 2, 3); |
85 |
breakspot2 = choose(0, 4); |
86 |
wallsize = 5; |
87 |
wallamt = 1; |
88 |
vspeed = choose(1.2, 0, 0, -2, -1.2, 2); |
89 |
if (floor(random(6)) == 0) |
90 |
{ |
91 |
wallamt = 2; |
92 |
if (vspeed == 0) |
93 |
wallamt = 3; |
94 |
} |
95 |
for (j = 0; j < wallamt; j++) |
96 |
{ |
97 |
for (i = 0; i < wallsize; i++) |
98 |
{ |
99 |
bullet[i] = instance_create(xx + 470 + (25 * j), (yy + (__view_get(e__VW.HView, 0) / 2) + (i * 30)) - 100 - 30, obj_sneo_wallbullet); |
100 |
bullet[i].sprite_index = spr_sneo_bullet_box; |
101 |
bullet[i].image_xscale = 1; |
102 |
bullet[i].image_yscale = 1.5; |
103 |
bullet[i].hspeed = -1; |
104 |
bullet[i].falsevspeed = vspeed; |
105 |
bullet[i].loop = 1; |
106 |
bullet[i].friction = -0.1; |
107 |
if (breakspot1 == i || breakspot2 == i) |
108 |
{ |
109 |
bullet[i].destroyable = 1; |
110 |
bullet[i].image_blend = #00A2E8; |
111 |
bullet[i].sprite_index = spr_sneo_crew; |
112 |
bullet[i].image_speed = 0.5; |
113 |
bullet[i].image_yscale = 1; |
114 |
} |
115 |
} |
116 |
} |
117 |
timer = 0 - ((wallamt - 1) * 8); |
118 |
} |
119 |
} |
120 |
if (init == 0 && type == 3) |
121 |
{ |
122 |
for (j = 0; j < spawncount; j++) |
123 |
{ |
124 |
for (i = 0; i < 2; i++) |
125 |
{ |
126 |
bullet[i] = instance_create(obj_growtangle.x + 150, (yy + (__view_get(e__VW.HView, 0) / 2) + (i * 5 * 40)) - 170, obj_sneo_staticwall); |
127 |
bullet[i].sprite_index = spr_sneo_bullet_box; |
128 |
bullet[i].image_xscale = 1.25; |
129 |
bullet[i].image_yscale = 1.6; |
130 |
bullet[i].siner = waittime * j; |
131 |
} |
132 |
} |
133 |
init = 1; |
134 |
} |
135 |
if (type == 3) |
136 |
{ |
137 |
if (timer >= waittime && made < spawncount) |
138 |
{ |
139 |
if (breakspotpreviouscon > 3) |
140 |
breakspotpreviouscon = 0; |
141 |
if (breakspotpreviouscon == 0 || breakspotpreviouscon == 1) |
142 |
{ |
143 |
breakspotconsecutive = 2 + irandom(2); |
144 |
if (breakspotpreviouscon == 0) |
145 |
{ |
146 |
vspeed = -1.5; |
147 |
breakspot1 = breakspotconsecutive - 1; |
148 |
breakspot2 = breakspotconsecutive; |
149 |
breakspot3 = breakspotconsecutive + 2; |
150 |
breakspot4 = breakspotconsecutive + 3; |
151 |
} |
152 |
if (breakspotpreviouscon == 1) |
153 |
{ |
154 |
vspeed = 2; |
155 |
breakspotconsecutive = irandom(2); |
156 |
breakspot1 = breakspotconsecutive; |
157 |
breakspot2 = breakspotconsecutive + 1; |
158 |
breakspot3 = breakspotconsecutive + 3; |
159 |
breakspot4 = breakspotconsecutive + 4; |
160 |
} |
161 |
} |
162 |
if (breakspotpreviouscon == 2 || breakspotpreviouscon == 3) |
163 |
{ |
164 |
breakspotconsecutive = 1 + irandom(4); |
165 |
vspeed = 0; |
166 |
var a = irandom(1); |
167 |
breakspot1 = 1 + a; |
168 |
breakspot2 = 2 + a; |
169 |
breakspot3 = 3 + a; |
170 |
breakspot4 = 2 + a; |
171 |
if (breakspotpreviouscon == 3) |
172 |
{ |
173 |
breakspot1 = 3 + a; |
174 |
breakspot2 = 4 + a; |
175 |
breakspot3 = 5 + a; |
176 |
breakspot4 = 4 + a; |
177 |
} |
178 |
} |
179 |
breakspotpreviouscon++; |
180 |
breakspotpreviouscon++; |
181 |
wallsize = 7; |
182 |
wallamt = 1; |
183 |
if (irandom(5) == 0) |
184 |
{ |
185 |
wallamt = 2; |
186 |
if (vspeed == 1) |
187 |
wallamt = 3; |
188 |
} |
189 |
var sineroffset = (timer - waittime) + scr_movetowardsscr_movetowardsfunction scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
} (sinespeed, sinetargetspeed, 0.05); |
190 |
for (i = 0; i < wallsize; i++) |
191 |
{ |
192 |
bullet[i] = instance_create(obj_growtangle.x + 150, (yy + (__view_get(e__VW.HView, 0) / 2) + (i * 30)) - 100 - 60, obj_sneo_wallbullet); |
193 |
bullet[i].sprite_index = spr_sneo_mail; |
194 |
bullet[i].image_xscale = 1; |
195 |
bullet[i].image_yscale = 1.5; |
196 |
bullet[i].falsevspeed = vspeed; |
197 |
bullet[i].loop = 1; |
198 |
bullet[i].siner = sineroffset; |
199 |
if (breakspot1 == i || breakspot2 == i || breakspot3 == i || breakspot4 == i) |
200 |
{ |
201 |
bullet[i].destroyable = 1; |
202 |
bullet[i].sprite_index = spr_sneo_crew_ez_hitbox; |
203 |
bullet[i].image_speed = 0.5; |
204 |
bullet[i].image_yscale = 1; |
205 |
} |
206 |
} |
207 |
timer -= waittime; |
208 |
made++; |
209 |
} |
210 |
if (difficulty == 2) |
211 |
{ |
212 |
lilguytimer++; |
213 |
if (lilguytimer == 55) |
214 |
{ |
215 |
instance_create(x, y, obj_sneo_guymaker); |
216 |
obj_sneo_guymaker.alarm[0] = 30; |
217 |
} |
218 |
} |
219 |
} |
220 |
if (type == 4) |
221 |
{ |
222 |
for (j = 0; j < spawncount; j++) |
223 |
{ |
224 |
breakspot1 = choose(1, 2, 3); |
225 |
breakspot2 = choose(0, 4); |
226 |
wallsize = 5; |
227 |
wallamt = 1; |
228 |
vspeed = choose(1.2, 0, -2, -1.2, 2); |
229 |
if (irandom(5) == 0) |
230 |
{ |
231 |
wallamt = 2; |
232 |
if (vspeed == 1) |
233 |
wallamt = 3; |
234 |
} |
235 |
for (i = 0; i < wallsize; i++) |
236 |
{ |
237 |
bullet[i] = instance_create(obj_growtangle.x + 150, (yy + (__view_get(e__VW.HView, 0) / 2) + (i * 30)) - 100 - 30, obj_sneo_wallbullet); |
238 |
bullet[i].sprite_index = spr_sneo_bullet_box; |
239 |
bullet[i].image_xscale = 1; |
240 |
bullet[i].image_yscale = 1.5; |
241 |
bullet[i].falsevspeed = vspeed; |
242 |
bullet[i].siner = (j / spawncount) * 2 * pi * 20; |
243 |
bullet[i].loop = 1; |
244 |
if (breakspot1 == i || breakspot2 == i) |
245 |
{ |
246 |
bullet[i].destroyable = 1; |
247 |
bullet[i].sprite_index = spr_sneo_crew; |
248 |
bullet[i].image_speed = 0.5; |
249 |
bullet[i].image_yscale = 1; |
250 |
bullet[i].image_blend = #00A2E8; |
251 |
} |
252 |
} |
253 |
type = 99; |
254 |
} |
255 |
} |
256 |
|
257 |
enum e__VW |
258 |
{ |
259 |
XView, |
260 |
YView, |
261 |
WView, |
262 |
HView, |
263 |
Angle, |
264 |
HBorder, |
265 |
VBorder, |
266 |
HSpeed, |
267 |
VSpeed, |
268 |
Object, |
269 |
Visible, |
270 |
XPort, |
271 |
YPort, |
272 |
WPort, |
273 |
HPort, |
274 |
Camera, |
275 |
SurfaceID |
276 |
} |