1 | if (global.turntimer > 1) |
2 | { |
3 | myanim = instance_create(x, y, obj_yshot_anim); |
4 | with (myanim) |
5 | { |
6 | image_xscale = 2; |
7 | image_yscale = 2; |
8 | sprite_index = spr_yheart_shot_hit3; |
9 | } |
10 | } |