1 | if (active == 0) |
2 | exit; |
3 | with (other) |
4 | instance_destroy(); |
5 | if (alarm[0] > 0) |
6 | exit; |
7 | if (other.sprite_index == spr_spamtonneo_faceAttack_nose_bullet || other.sprite_index == spr_spamtonneo_faceAttack_wisp || other.sprite_index == spr_bullet_laser_square) |
8 | hp -= 3; |
9 | else |
10 | hp -= 10; |
11 | alarm[0] |
12 | snd_play(snd_hurt1); |