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gml_Object_obj_sneo_tiny_ralsei_Collision_obj_basicbullet_sneo
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1 |
if (active == 0) |
2 |
return; |
3 |
if (alarm[0] > 0) |
4 |
return; |
5 |
hp -= 10 |
6 |
alarm[0] |
7 |
snd_play(snd_hurt1) |