1 | var a = 0; |
2 | b = 0; |
3 | repeat (19) |
4 | { |
5 | hand = instance_create((camerax() + camerawidth()) - b, (cameray() + cameraheight()) - 80, obj_sneo_sine_hand); |
6 | hand.y = cameray() + cameraheight(); |
7 | if (a == 0) |
8 | hand.siner = 20; |
9 | if (a == 1) |
10 | hand.siner = 26; |
11 | if (a == 2) |
12 | hand.siner = 32; |
13 | if (a == 3) |
14 | hand.siner = 26; |
15 | a++; |
16 | if (a > 3) |
17 | a = 0; |
18 | b += 35; |
19 | } |
20 | a = 0; |
21 | b = 0; |
22 | repeat (19) |
23 | { |
24 | hand = instance_create((camerax() + camerawidth()) - b, cameray() - 80, obj_sneo_sine_hand); |
25 | hand.y = cameray() + cameraheight(); |
26 | hand.image_yscale = -1; |
27 | if (a == 0) |
28 | hand.siner = 20; |
29 | if (a == 1) |
30 | hand.siner = 26; |
31 | if (a == 2) |
32 | hand.siner = 32; |
33 | if (a == 3) |
34 | hand.siner = 26; |
35 | a++; |
36 | if (a > 3) |
37 | a = 0; |
38 | b += 35; |
39 | } |