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gml_Object_obj_sneo_rotatingwall_pipis_Collision_obj_yheart_shot

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1
if (timer == 0)
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{
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    snd_play(snd_damage);
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    if (other.big == 0)
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    {
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        with (other)
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            event_user(0);
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    }
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    timer = 1;
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    x += (3 - random(6));
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    y += (3 - random(6));
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    image_angle = choose(-30, 30, -40, 40);
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    image_index = 3;
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    fx = instance_create(x, y, obj_pipis_egg_bullet_piece);
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    fx.image_index = random(3);
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    fx.image_xscale = 2;
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    fx.image_yscale = 2;
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    fx.direction = 45 + random(90);
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}