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gml_Object_obj_sneo_phoneshooter_Step_0

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1
if (state == 0 && ydrop >= 1)
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    state = 1;
3
if (state == 1)
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{
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    btimer++;
6
    if (btimer > 5)
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    {
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        for (i = 0; i < 3; i++)
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        {
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            d = instance_create(x, y, obj_sneo_phonebullet);
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            d.destroyable = 1;
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            d.image_blend = #00A2E8;
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            d.direction = random_range(-20, 20) + 180 + image_angle;
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            d.speed = 5;
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        }
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        btimer = 0;
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    }
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}