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gml_Object_obj_sneo_phoneshooter_Step_0

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1
if (state == 0 && ydrop >= 1)
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    state = 1
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if (state == 1)
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{
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    btimer++
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    if (btimer > 5)
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    {
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        for (i = 0; i < 3; i++)
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        {
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            d = instance_create(x, y, obj_sneo_phonebullet)
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            d.destroyable = 1
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            d.image_blend = 0xE8A200
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            d.direction = (random_range(-20, 20)) + 180 + image_angle
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            d.speed = 5
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        }
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        btimer = 0
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    }
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}