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gml_Object_obj_sneo_phonecall_Destroy_0

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1
sneo.partmode = 1;
2
with (obj_spamton_neo_enemy)
3
    scr_move_to_rememberxy
scr_move_to_rememberxy

function scr_move_to_rememberxy(arg0) { scr_move_to_point_over_time(___myrememberx, ___myremembery, arg0); }
(8);