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gml_Object_obj_sneo_phonebullet_Collision_obj_sneo_hitdetector

(view raw script w/o annotations or w/e)
1
anim = instance_create(x, y, obj_yshot_anim);
2
anim.image_xscale = image_xscale * 2;
3
anim.image_yscale = image_yscale * 2;
4
with (anim)
5
    sprite_index = spr_yheart_shot_hit3;
6
instance_destroy();