1 | if (con == 3) |
2 | return; |
3 | shakex = 6 |
4 | shakey = 6 |
5 | heart_health -= other.damage |
6 | if (other.damage > 2) |
7 | global.turntimer -= obj_spamton_neo_enemy.heart_hurt_timer_reduction_bigshot |
8 | else |
9 | global.turntimer -= obj_spamton_neo_enemy.heart_hurt_timer_reduction |
10 | snd_play(snd_damage) |
11 | with (other) |
12 | event_user(0) |
13 | if (heart_health < 1) |
14 | { |
15 | con = 3 |
16 | shootcon = 0 |
17 | speed = 0 |
18 | if (global.turntimer > 2) |
19 | global.turntimer = 37 |
20 | } |