1 | if (con == 3) |
2 | exit; |
3 | shakex = 6; |
4 | shakey = 6; |
5 | heart_health -= other.damage; |
6 | if (other.damage > 2) |
7 | global.turntimer -= obj_spamton_neo_enemy.heart_hurt_timer_reduction_bigshot; |
8 | else |
9 | global.turntimer -= obj_spamton_neo_enemy.heart_hurt_timer_reduction; |
10 | snd_play(snd_damage); |
11 | with (other) |
12 | event_user(0); |
13 | if (heart_health < 1) |
14 | { |
15 | con = 3; |
16 | shootcon = 0; |
17 | speed = 0; |
18 | if (global.turntimer > 2) |
19 | global.turntimer = 37; |
20 | } |