1 |
if (con == 3) |
2 |
exit; |
3 |
if (visible == false) |
4 |
exit; |
5 |
shakex = 6; |
6 |
shakey = 6; |
7 |
heart_health -= other.damage; |
8 |
if (other.damage > 2) |
9 |
global.turntimer -= obj_spamton_neo_enemy.heart_hurt_timer_reduction_bigshot; |
10 |
else |
11 |
global.turntimer -= obj_spamton_neo_enemy.heart_hurt_timer_reduction; |
12 |
snd_play(snd_damage); |
13 |
with (other) |
14 |
event_user(0); |
15 |
if (heart_health < 1) |
16 |
{ |
17 |
con = 3; |
18 |
shootcon = 0; |
19 |
speed = 0; |
20 |
obj_spamton_neo_enemy.partmode = 1; |
21 |
bustertimer = 999; |
22 |
if (global.turntimer > 2) |
23 |
global.turntimer = 37; |
24 |
with (obj_sneo_guymaker) |
25 |
instance_destroy(); |
26 |
with (obj_sneo_lilguy) |
27 |
instance_destroy(); |
28 |
with (obj_sneo_heatattack_bullet) |
29 |
instance_destroy(); |
30 |
with (obj_spamtonshot) |
31 |
instance_destroy(); |
32 |
with (obj_sneo_biglaser) |
33 |
instance_destroy(); |
34 |
with (obj_rouxls_power_up_orb) |
35 |
instance_destroy(); |
36 |
} |
37 |
if (global.turntimer < 51) |
38 |
{ |
39 |
global.turntimer = 50; |
40 |
attackcount = 0; |
41 |
} |