1 | if (timer != 0) |
2 | { |
3 | timer++; |
4 | } |
5 | else if (timer == 0) |
6 | { |
7 | if (speed < 3) |
8 | speed += 0.25; |
9 | } |
10 | if (timer > 60) |
11 | { |
12 | d = instance_create(camerax(), cameray(), obj_fadein); |
13 | with (obj_fadeout) |
14 | instance_destroy(); |
15 | d.image_blend = c_white; |
16 | d.fadespeed = -0.01; |
17 | if (playerhit) |
18 | scr_damage_all |
19 | global.turntimer = 1; |
20 | instance_destroy(); |
21 | } |