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gml_Object_obj_sneo_faceattack_Create_0

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scr_bullet_init
scr_bullet_init

function scr_bullet_init() //gml_Script_scr_bullet_init { grazed = 0 grazetimer = 0 destroyonhit = 1 target = 0 inv = 60 damage = 10 element = 0 grazepoints = 1 timepoints = 1 active = 1 updateimageangle = 0 }
()
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element = 6
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type = 0
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timer = 0
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hp = 16
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init = 0
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image_speed = 0
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image_index = 0
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image_alpha = 0
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broken = 0
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scr_darksize
scr_darksize

function scr_darksize(argument0) //gml_Script_scr_darksize { inst = argument0 inst.image_xscale = 2 inst.image_yscale = 2 }
(id)
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blend = merge_color(c_green, c_lime, 0.5)
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invincibilitytimer = 0
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hurtflashtimer = 0
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shootflashtimer = 0
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explodetimer = 0
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laserinit = 0
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noseinit = 0
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eyesinit = 0
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boss = 1
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destroytarget = 0
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blue_col = merge_color(0xE8A200, c_aqua, 0.25)
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intro_timer = 0
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first_time = false
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smashspeed = 25
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growtangle_x = 0
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heart_recoil = 0
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special = 0