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gml_Object_obj_sneo_faceattack_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
element = 6;
3
type = 0;
4
timer = 0;
5
hp = 16;
6
init = 0;
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image_speed = 0;
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image_index = 0;
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image_alpha = 0;
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broken = 0;
11
scr_darksize
scr_darksize

function scr_darksize(arg0) { inst = arg0; inst.image_xscale = 2; inst.image_yscale = 2; }
(id);
12
blend = merge_color(c_green, c_lime, 0.5);
13
invincibilitytimer = 0;
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hurtflashtimer = 0;
15
shootflashtimer = 0;
16
explodetimer = 0;
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laserinit = 0;
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noseinit = 0;
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eyesinit = 0;
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boss = 1;
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destroytarget = 0;
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blue_col = merge_color(#00A2E8, c_aqua, 0.25);
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intro_timer = 0;
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first_time = false;
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smashspeed = 25;
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growtangle_x = 0;
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heart_recoil = 0;
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special = 0;