1 | if (movecon == 1) |
2 | movecon = 2; |
3 | if (movecon == 2) |
4 | { |
5 | yspeed = 15; |
6 | if (abs(ypos[idealpos] - y) > yspeed) |
7 | { |
8 | if (ypos[idealpos] < y) |
9 | { |
10 | y -= yspeed; |
11 | heartobj.y -= yspeed / 1.2; |
12 | } |
13 | if (ypos[idealpos] > y) |
14 | { |
15 | y += yspeed; |
16 | heartobj.y += yspeed / 1.2; |
17 | } |
18 | } |
19 | else |
20 | { |
21 | y = ypos[idealpos]; |
22 | pos = idealpos; |
23 | movecon = 0; |
24 | } |
25 | } |
26 | bullettimer++; |
27 | if (bullettimer >= 20) |
28 | { |
29 | bullettimer = 0; |
30 | if (lightningcon > 0 && lightninghandicap == 1) |
31 | bullettimer = -10; |
32 | if (bulletcount == 3) |
33 | bullettimer = -7; |
34 | if (bulletcount == 4) |
35 | { |
36 | bullettimer = 90; |
37 | bulletcount = 0; |
38 | } |
39 | bulletcount++; |
40 | } |
41 | if (lightningcon == 1) |
42 | { |
43 | n = 0; |
44 | lightningtimer = 0; |
45 | for (j = 0; j < 2; j++) |
46 | { |
47 | for (i = 0; i < 2; i++) |
48 | n++; |
49 | } |
50 | lightningcon = 2; |
51 | } |
52 | if (lightningcon == 2) |
53 | { |
54 | lightningtimer++; |
55 | i = 0; |
56 | while (i < n) |
57 | i++; |
58 | } |