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gml_Object_obj_sneo_cshot_weakpoint_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
element = 6;
3
f = 2;
4
hp = 2;
5
destroyable = 0;
6
angle_speed = 0;
7
destroyable = 1;
8
barrier = self;
9
deathtimer = 0;
10
destroyonhit = 0;
11
flash = 0;
12
image_blend = #00A2E8;