Deltarune script viewer

← back to main script listing

gml_Object_obj_sneo_cshot_weakpoint_Create_0

(view raw script w/o annotations or w/e)
1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() //gml_Script_scr_bullet_init { grazed = 0 grazetimer = 0 destroyonhit = 1 target = 0 inv = 60 damage = 10 element = 0 grazepoints = 1 timepoints = 1 active = 1 updateimageangle = 0 }
()
2
element = 6
3
f = 2
4
hp = 2
5
destroyable = 0
6
angle_speed = 0
7
destroyable = 1
8
barrier = self
9
deathtimer = 0
10
destroyonhit = 0
11
flash = 0
12
image_blend = 0xE8A200