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gml_Object_obj_sneo_crew_dissolve_Step_0

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1
if (image_index >= 7)
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    instance_destroy();
3
d = scr_afterimage
scr_afterimage

function scr_afterimage() { afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; return afterimage; }
();
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d.image_index = image_index + 8;
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d.direction = direction;
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d.speed = 4;