1 |
scr_bullet_initscr_bullet_initfunction scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} (); |
2 |
element = 6; |
3 |
destroyonhit = 0; |
4 |
active = 0; |
5 |
image_yscale = 0.05; |
6 |
image_xscale = 0; |
7 |
mask_index = spr_nothing; |
8 |
firecon = 0; |
9 |
effecttimer = 0; |
10 |
siner = 0; |
11 |
orbsize = 0; |
12 |
instance_create(x, y, obj_sneo_biglaser_friendlyhitbox); |
13 |
instance_create(x, y, obj_sneo_arm_laser_telegraph); |
14 |
if (instance_exists(obj_spamton_neo_enemy)) |
15 |
damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5; |
16 |
if (instance_exists(obj_sneo_bulletcontroller)) |
17 |
target = obj_sneo_bulletcontroller.target; |
18 |
grazepoints = 10; |
19 |
grazed = 1; |
20 |
_type = 0; |