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scr_bullet_initscr_bullet_initfunction scr_bullet_init() //gml_Script_scr_bullet_init
{
grazed = 0
grazetimer = 0
destroyonhit = 1
target = 0
inv = 60
damage = 10
element = 0
grazepoints = 1
timepoints = 1
active = 1
updateimageangle = 0
} () |
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element = 6 |
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destroyonhit = 0 |
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active = 0 |
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image_yscale = 0.05 |
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image_xscale = 0 |
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mask_index = spr_nothing |
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firecon = 0 |
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effecttimer = 0 |
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siner = 0 |
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orbsize = 0 |
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instance_create(x, y, obj_sneo_biglaser_friendlyhitbox) |
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instance_create(x, y, obj_sneo_arm_laser_telegraph) |
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if instance_exists(obj_spamton_neo_enemy) |
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damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5 |
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if instance_exists(obj_sneo_bulletcontroller) |
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target = obj_sneo_bulletcontroller.target |
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grazepoints = 10 |
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grazed = 1 |
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_type = 0 |