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gml_Object_obj_sneo_biglaser_Create_0

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scr_bullet_init
scr_bullet_init

function scr_bullet_init() //gml_Script_scr_bullet_init { grazed = 0 grazetimer = 0 destroyonhit = 1 target = 0 inv = 60 damage = 10 element = 0 grazepoints = 1 timepoints = 1 active = 1 updateimageangle = 0 }
()
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element = 6
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destroyonhit = 0
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active = 0
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image_yscale = 0.05
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image_xscale = 0
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mask_index = spr_nothing
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firecon = 0
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effecttimer = 0
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siner = 0
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orbsize = 0
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instance_create(x, y, obj_sneo_biglaser_friendlyhitbox)
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instance_create(x, y, obj_sneo_arm_laser_telegraph)
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if instance_exists(obj_spamton_neo_enemy)
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    damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5
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if instance_exists(obj_sneo_bulletcontroller)
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    target = obj_sneo_bulletcontroller.target
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grazepoints = 10
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grazed = 1
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_type = 0