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gml_Object_obj_sneo_biglaser_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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element = 6;
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destroyonhit = 0;
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active = 0;
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image_yscale = 0.05;
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image_xscale = 0;
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mask_index = spr_nothing;
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firecon = 0;
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effecttimer = 0;
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siner = 0;
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orbsize = 0;
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instance_create(x, y, obj_sneo_biglaser_friendlyhitbox);
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instance_create(x, y, obj_sneo_arm_laser_telegraph);
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if (instance_exists(obj_spamton_neo_enemy))
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    damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5;
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if (instance_exists(obj_sneo_bulletcontroller))
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    target = obj_sneo_bulletcontroller.target;
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grazepoints = 10;
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grazed = 1;
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_type = 0;