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gml_Object_obj_skychain_ch1_Step_0

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image_angle = direction;
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if (con == 0)
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{
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    timer += 1;
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    if (timer >= 2)
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    {
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        sons += 1;
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        son[sons] = instance_create_ch1(x, y, obj_fadechain_ch1);
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        son[sons].image_angle = image_angle;
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        son[sons].direction = direction;
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        son[sons].speed = speed / 2.5;
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        son[sons].active = 1;
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        son[sons].damage = 10;
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        scr_bullet_inherit_ch1
scr_bullet_inherit_ch1

function scr_bullet_inherit_ch1(arg0) { if (instance_exists(arg0)) { arg0.damage = damage; arg0.grazepoints = grazepoints; arg0.timepoints = timepoints; arg0.inv = inv; arg0.target = target; arg0.grazed = 0; arg0.grazetimer = 0; } }
(son[sons]);
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        timer = 0;
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    }
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}
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if (sons >= 30)
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    instance_destroy();