1 | sons = -1; |
2 | damage = 100; |
3 | active = 1; |
4 | move_towards_point(obj_heart_ch1.x + 8, obj_heart_ch1.y + 8, 1); |
5 | friction = -0.3; |
6 | timer = 0; |
7 | con = 0; |
8 | inv = 60; |
9 | timepoints = 0; |
10 | grazepoints = 3; |
11 | target = 0; |
12 | damage = 50; |
13 | grazed = 0; |
14 | grazetimer = 0; |
15 | soundcon = 0; |
16 | snd_play_ch1(snd_menumove_ch1); |