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gml_Object_obj_skychain_ch1_Create_0

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1
sons = -1;
2
damage = 100;
3
active = 1;
4
move_towards_point(obj_heart_ch1.x + 8, obj_heart_ch1.y + 8, 1);
5
friction = -0.3;
6
timer = 0;
7
con = 0;
8
inv = 60;
9
timepoints = 0;
10
grazepoints = 3;
11
target = 0;
12
damage = 50;
13
grazed = 0;
14
grazetimer = 0;
15
soundcon = 0;
16
snd_play_ch1(snd_menumove_ch1);